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Snipes! (download 9k)
Author: SuperSet Software
 
Snipes screen shot
 
Description
One of the coolest things about text-mode games is the way so many of them are steeped in computing history. It is well known that a number of great software companies—Apogee and Epic Games, to name two—got their start by selling text-mode games. But did you know that the computer industry giant Novell Inc. also began life as an unassuming little text-mode game?
Back in the fall of 1981, three friends from Brigham Young University in Provo, Utah formed a consulting group named SuperSet Software. Their first big assignment was at a hardware company then known as Novell Data Systems. Novell asked the SuperSet partners—Drew Major, Kyle Powell, and Dale Neibaur—to network the CP/M hardware Novell was selling at the time. SuperSet obliged Novell's request, but privately they had become convinced that CP/M was a doomed platform.
In November 1981, Drew Major bought one of the very first IBM PCs to hit the market, and SuperSet began looking for ways to connect the PC to their CP/M network. The local area network (LAN), a heterogeneous system of PCs connected by a common data transmission medium, was born. They needed only one thing more to prove their concept: an application that could be used to test the network and demonstrate its capabilities. The application they wrote for that purpose was a text-mode game called Snipes.
Within two years of the creation of Snipes, Novell Data Systems had transformed into Novell Inc., Ray Noorda had taken over as CEO, 1984 had been declared the "Year of the LAN", and Novell was well on its way to becoming a billion-dollar company. By the early 1990s, Snipes had been bundled with Novell Netware and distributed to thousands of Novell LANs all over the world, which is how most people, myself included, came to know it.
When you play Snipes, know that you are holding a small piece of history in your hands. Not only was it one of the very first network applications ever written, it is also the ancient precursor of multi-player games like Doom and Quake that are so popular today. They may not want to admit it now, but I am quite certain that Drew Major and Kyle Powell played the world's first over-the-network "deathmatch" with Snipes, using the software that was to become Novell Netware, over twenty years ago. How's that for a little history?

UPDATE: After nearly a decade of neglect, Snipes is finally starting to get the recognition it deserves from its corporate parent, Novell. Snipes is officially credited as being the original inspiration for Netware in the Third Quarter 2003 issue of The Novell Report (pg. 10). Furthermore, Jack Messman, the current CEO of Novell, has done an interview with novellmuseum.net in which he details the history of Snipes, and its connection with the founding of Novell. Thank you, Jack Messman, and everyone at Novell, for shedding some more light on the history of this game. Maybe now you guys will release that Internet-ready version of Snipes that everyone keeps asking me about ...

Troubleshooting
Snipes is amazingly well behaved for a twenty-year-old program. I have tested it on a Pentium IV processor running several versions of Windows; it appears to work just fine on all of them, and it does not require MoSlo. If you try to launch it from Windows Explorer, you might get a message "not a valid Win32 application", but that's OK, just open a DOS box and run it from the command line.
Snipes does, however, leave something to be desired where usability is concerned. One problem is that, when you start the game, you will be asked to enter a skill level ranging from A1 through Z9. Unfortunately, no explanation is given of which levels correspond to which game options. A quick investigation revealed the following:

  1. Beginner level, no advanced options
  2. Add rubber bullets
  3. Add ghost snipes
  4. Add electrified walls
  5. Everything above + deadliest snipes and ghosts
The numbers correspond to the difficulty level within a certain option set. For example, entering J1 will start a game with the options of rubber bullets and ghosts snipes, and a skill level of three snipe generators and five lives. Entering Z9 starts a game with all options turned on, and a skill level of ten snipes generators and only two lives.
A second problem is that there is no explanation of the control keys. Movement is controlled by the standard cursor keys: Up, Down, Left, and Right. You can hold down more than one cursor key at a time for diagonal movement, and if you hold down the spacebar while moving, your speed is doubled. F1 toggles the sound on and off. The firing keys are as follows:
  1. Up
  2. Left
  3. Right
  4. Down
  5. Down
Note that these are the same key combinations used in Islands of Danger, so if you have played Islands, you should have no problem with Snipes. As with the movement keys, you can hold down two firing keys at once for diagonal shots, and if the rubber bullets option is turned on, the diagonal shots will bounce off the walls and around corners, which is very useful for wiping out clusters of snipes from a safe hiding place.
The last usability problem is that there are only two ways to exit the game: 1) by using up all your lives, or 2) by pressing CTRL+Break. The game does not respond to the ESC key, so remember to press CTRL+Break when you want to stop playing.
One more thing: the version of Snipes I am distributing here is the original version from 1982, with the SuperSet Software name on the title screen. If you are looking for the later version that was distributed with Netware (called NLSNIPES), you can download it for free from the Novell support site. NLSNIPES is the version to use if you want to run it as a network application, that is, with two or more live players in the same game.

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