Author: Richard Z. Ward
Tanks is reminiscent of those classic Milton-Bradley board games that came with a terrain board, a handful of plastic Sherman tanks, and maybe an artillery piece or two. Just like the old board game, the game play in Tanks is straightforward: you and the computer take turns moving and shooting your tanks, playing cat-and-mouse behind trees and around the corners of buildings. Your objective is to disarm a time-bomb that threatens to destroy the city. But you’ll have to get to it first, and the opposition isn’t going to make it easy on you.
It’s the little touches that make Tanks special: the marching music, the neat sound effects, the sparing but effective use of color. It may not be as flashy as some of the other titles in this collection, but for the armchair general, it can’t be beat.