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<channel>
	<title>Tribute to Text-Mode Games</title>
	<atom:link href="http://www.textmodegames.com/feed" rel="self" type="application/rss+xml" />
	<link>http://www.textmodegames.com</link>
	<description>Download and play text-mode, text-based, ANSI, ASCII, DOS games.</description>
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		<title>Welcome to the New TextModeGames.com!</title>
		<link>http://www.textmodegames.com/news/welcome-to-the-new-textmodegames-com.html</link>
		<comments>http://www.textmodegames.com/news/welcome-to-the-new-textmodegames-com.html#comments</comments>
		<pubDate>Sat, 20 Mar 2010 08:49:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.lionhart321.com/wpcms/?p=234</guid>
		<description><![CDATA[Welcome to the new site! After more than ten years online, Tribute to Text-Mode Games has finally been given a facelift. Nothing too fancy&#8212;mainly just an improved navigation system, and more readable typography. All of the old content is still there, plus a few new features, such as the ability to leave comments on the [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to the new site! After more than ten years online, Tribute to Text-Mode Games has finally been given a facelift. Nothing too fancy&mdash;mainly just an improved navigation system, and more readable typography. All of the old content is still there, plus a few new features, such as the ability to leave comments on the games.</p>
<p>If you know of a cool text-mode game that is not in my collection, please let me know, and I&#8217;ll give it a mention on the <a href="/news">News page</a>. If you&#8217;re looking for a particular game that&#8217;s not here, post a detailed question on the <a href="/articles/faq.html">FAQ</a>, and maybe someone will be able to find it for you.</p>
]]></content:encoded>
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		<title>Mo&#8217;Slo</title>
		<link>http://www.textmodegames.com/download/moslo.html</link>
		<comments>http://www.textmodegames.com/download/moslo.html#comments</comments>
		<pubDate>Mon, 15 Mar 2010 21:51:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Downloads]]></category>

		<guid isPermaLink="false">http://www.lionhart321.com/wpcms/?p=185</guid>
		<description><![CDATA[Mo&#8217;Slo is a utility that allows you to slow down the execution speed of a program. You can slow down to 1%–99% of normal speed in 1% increments. For example, if you wanted to run Insanity at 20% of normal speed, launch it with the following command line: moslo /20 insanity.exe.
Update
DOSBox is now the preferred [...]]]></description>
			<content:encoded><![CDATA[<p>Mo&#8217;Slo is a utility that allows you to slow down the execution speed of a program. You can slow down to 1%–99% of normal speed in 1% increments. For example, if you wanted to run Insanity at 20% of normal speed, launch it with the following command line: <kbd>moslo /20 insanity.exe</kbd>.</p>
<h2>Update</h2>
<p><a href="http://www.dosbox.com">DOSBox</a> is now the preferred solution for slowing down old computer games. It also solves the <a href="http://en.wikipedia.org/wiki/Runtime_error_200">runtime error 200 bug</a> that affects certain games written in Turbo Pascal. I suggest using DOSBox first; if that doesn&#8217;t work, then give Mo&#8217;Slo a try.</p>
<h2>Why Would I Need a Slowdown Utility?</h2>
<p>Some of the games in this collection are real-time (as opposed to turn-based). This means that the playing pieces controlled by the computer (called sprites) continue to move whether or not there is any input from the human player.</p>
<p>If the computer moved its sprites at the maximum possible speed, it would be virtually impossible for any human player to win the game. That is because the computer can recalculate a sprite&#8217;s position many thousands of times per second. The sprites would race across the screen and collide with the player in a fraction of a second, before there was a chance to even press a key.</p>
<p>To solve this problem, game developers needed a way to slow down the normal execution speed of their games. Most modern games do this by keeping track of the system clock, which ticks 18 times per second. So, for example, if you want the sprites to move once per second, you count off 18 ticks of the clock before allowing the computer to move its sprites. This method works no matter how fast the computer runs, because the system clock is always constant.</p>
<p>However, some older games used a loop-delay function to slow things down. This was implemented using a piece of code that looks something like this:</p>
<pre>function OneSecondDelay
begin
    n = 0
    while (n < 10,000) do n = n+1
end

repeat
    call OneSecondDelay
    move sprites
until (player is caught by sprites)</pre>
<p>The underlying assumption here is that it will take the computer one second to count to 10,000. As long as all computers were running at the same speed, this method worked just fine. However, it wasn't long before chip manufacturers started producing computers that ran hundreds, even thousands of times faster than before. On these super-fast computers, a counting operation that used to take a full second now only takes a tiny fraction of a second. As a result, games that rely on the old loop-delay function speed up to the point where they are unplayable.</p>
<p>This is where utilities such as DOSBox or Mo'Slo come in. They slow down the computer so that it can't race through the loop as quickly. The effect is that the game slows down to the speed originally intended by the developer.</p>
<p>So why were those old game writers so short-sighted? Didn't they know that computers would eventually speed up and render their loop-delay functions useless? Let's cut these guys a little slack. They didn't do any worse than the mainframe programmers who forgot about the year 2000, and besides, most of them were just doing it as a hobby, anyway. The fact that we're willing to slow down our computers to play their games proves that they did something right.</p>
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		<item>
		<title>Frequently Asked Questions (FAQ)</title>
		<link>http://www.textmodegames.com/articles/faq.html</link>
		<comments>http://www.textmodegames.com/articles/faq.html#comments</comments>
		<pubDate>Fri, 12 Mar 2010 00:40:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.lionhart321.com/wpcms/?p=82</guid>
		<description><![CDATA[Where can I find a copy of Rogue? What about my favorite text adventure game? Here are the answers to those frequently asked questions (and maybe even a few that aren't frequently asked).]]></description>
			<content:encoded><![CDATA[<ol class="alpha">
<li value="17"><strong>Where can I find a copy of Rogue/Nethack/Moria/Angband?</strong></li>
<li value="1">
<p>These titles all fall into the general category called Roguelike Games (games based upon Dungeons &#038; Dragons). They are already well-covered in other places on the Web. A good all-around source for information and downloads is <a href="http://tripalot.com/roguelike/">Roguelike Review</a>. For an account of the development of Rogue from the perspective of one of its authors, check out <a href="http://www.wichman.org/roguehistory.html">A Brief History of Rogue</a> by Glenn R. Wichman. Information on programming Roguelikes may be found at the <a href="http://roguelikedevelopment.org/">Dungeondweller</a> site.</p>
<p>Also, a visitor has pointed me to what may be the most advanced roguelike yet created, <a href="http://www.adom.de/">Ancient Domains of Mystery</a>. Be warned, this game is almost incomprehensibly vast and complex&mdash;you might want to think twice about downloading it, unless you have the next two years of your life to spare!</p>
</li>
<li value="17"><strong>Where can I find a copy of [insert title of text adventure game here]?</strong></li>
<li value="1">
<p><em>You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully.</em></p>
<p>With that simple paragraph began a gaming tradition that took the computing world by storm, and is still going strong today. Text adventures (sometimes called interactive fiction), were effective because they appealed to the imagination. Using simple commands such as GO EAST and LOOK UNDER BED, players could take the leading role in an interactive story, one in which textual descriptions of events and surroundings created a more memorable and compelling experience than the finest graphics ever could.</p>
<p>Text adventure games are an enormous subject, and I cannot possibly cover it all here. Visit the <a href="http://www.ifarchive.org/">Interactive Fiction Archive</a> for downloads. You can read more about the history of text adventures at <a href="http://www.rickadams.org/adventure/index.html">The Colossal Cave Adventure page</a>.</p>
</li>
<li value="17"><strong>There was a great game from the early eighties called Empire. You started off with one city and no idea of the terrain of your world, so you had to build armies to explore and take over other cities. You moved around with different letters representing men, ships, etc. Any chance of finding it?</strong></li>
<li value="1">Unfortunately, this is not an easy question to answer, because I have found several different versions of this game, and there seems to be some dispute over who created it. Apparently, it has been ported and re-ported between UNIX, VAX, and DOS, making its lineage difficult to trace. The closest thing I have found to an official web site is <a href="http://www.classicempire.com/">classicempire.com</a>. If you are looking for Empire, I would suggest visiting that site.</li>
<li value="17"><strong>The games are running too fast to play on my computer. What can I do?</strong></li>
<li value="1">Check out the free <a href="http://www.dosbox.com/">DOSBox</a> utility. That should solve your problem.</li>
<li value="17"><strong>I&#8217;m getting &#8220;Run time error 200&#8243; when launching a game. Why?</strong></li>
<li value="1">This problem is caused by <a href="http://en.wikipedia.org/wiki/Runtime_error_200">an initialization bug</a> in Turbo Pascal, the software development language that some of these games were written in. Again, I suggest using <a href="http://www.dosbox.com/">DOSBox</a>, that should solve the problem.</li>
<li value="17"><strong>What about Mo&#8217;Slo? Didn&#8217;t that used to be the recommended solution?</strong></li>
<li value="1">Mo&#8217;Slo was the only solution available when I created this site ten years ago. However, the open-source <a href="http://www.dosbox.com/">DOSBox</a> utility has been around for a while now&mdash;it is very stable, well-supported, and it works better than Mo&#8217;Slo in most cases. I now recommend that all games in this collection be run using DOSBox. However, the <a href="/download/moslo.html">Mo&#8217;Slo download</a> is still available for those who want it.</li>
<li value="17"><strong>What if I have a cool text-mode game that&#8217;s not in your collection?</strong></li>
<li value="1">You can mail it to me if you like, and I&#8217;ll take a look at it when I get a chance: <a href="mailto:&#103;&#097;&#109;&#101;&#115;&#064;&#116;&#101;&#120;&#116;&#109;&#111;&#100;&#101;&#103;&#097;&#109;&#101;&#115;&#046;&#099;&#111;&#109;">&#103;&#097;&#109;&#101;&#115;&#064;&#116;&#101;&#120;&#116;&#109;&#111;&#100;&#101;&#103;&#097;&#109;&#101;&#115;&#046;&#099;&#111;&#109;</a>. Please understand, while I appreciate all submissions, I have very limited time to update this site nowadays, however I will certainly give it a mention on the <a href="/news">News page</a>.</li>
</ol>
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		<title>Text Missile Command</title>
		<link>http://www.textmodegames.com/download/text-missile-command.html</link>
		<comments>http://www.textmodegames.com/download/text-missile-command.html#comments</comments>
		<pubDate>Thu, 11 Mar 2010 07:07:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Downloads]]></category>

		<guid isPermaLink="false">http://www.lionhart321.com/wpcms/?p=78</guid>
		<description><![CDATA[The video arcade classic, revived in one of the most unusual uses of text-mode format I have seen.]]></description>
			<content:encoded><![CDATA[<p>Kurt Dekker claims to have written Text Missile Command &#8220;in a fit of boredom&#8221;. Well, if this is what he does when he&#8217;s bored, I can&#8217;t wait to see what happens when he&#8217;s really into it!</p>
<p>From the moment I first played this game, seeing the first wave of missiles raining down, I knew I had to have it in the collection. Missile Command is one game that I never would have thought could be translated to text mode, yet Kurt has pulled it off brilliantly. This version plays just like the original, with the same frantic, fast-paced action. What&#8217;s more, the game creates visual interest by changing the look of the missiles between every wave.</p>
<p>Text Missile Command is just one of a series of games by Kurt Dekker that recreate video arcade classics. If you have fond memories of Frogger, Defender, Galaxian, or Asteroids (to name a few), be sure to visit Kurt&#8217;s <a href="http://www.plbm.com">web site</a>. And while you&#8217;re there, don&#8217;t forget to check out the <a href="http://www.plbm.com/text/">PLBM Games Text-Only Page</a> for text-mode versions of games like Frogger and Space Invaders.</p>
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		<title>Tear Down the Wall</title>
		<link>http://www.textmodegames.com/download/tear-down-the-wall.html</link>
		<comments>http://www.textmodegames.com/download/tear-down-the-wall.html#comments</comments>
		<pubDate>Thu, 11 Mar 2010 07:05:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Downloads]]></category>

		<guid isPermaLink="false">http://www.lionhart321.com/wpcms/?p=76</guid>
		<description><![CDATA[An addicting strategy game where the objective is to knock down a wall brick by brick.]]></description>
			<content:encoded><![CDATA[<p>Tear Down the Wall appeals to the destructive impulse in all of us. Who hasn&#8217;t seen a tower built from playing cards and secretly wished that they could pluck out a card or two, to see what would happen? Tear Down the Wall gives you the opportunity. Zero in on a brick and zap it with a click of the mouse, then watch as a section of the wall comes tumbling down. Just how much of the wall is that brick supporting? Calculate correctly and watch your points stack up as the mortar crumbles. Guess wrong and suffer a humiliating defeat at the hands of the computer.</p>
<p>Tear Down the Wall is professionally done, with an extensive help system, mouse support, and sound effects. With an average playing time of under five minutes, it&#8217;s an addicting outlet for your frustrations.</p>
]]></content:encoded>
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		<item>
		<title>Tanks</title>
		<link>http://www.textmodegames.com/download/tanks.html</link>
		<comments>http://www.textmodegames.com/download/tanks.html#comments</comments>
		<pubDate>Thu, 11 Mar 2010 07:04:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Downloads]]></category>

		<guid isPermaLink="false">http://www.lionhart321.com/wpcms/?p=74</guid>
		<description><![CDATA[Take command of your tank brigade, advance on an occupied city, and disarm a ticking time-bomb.]]></description>
			<content:encoded><![CDATA[<p>Tanks is reminiscent of those classic Milton-Bradley board games that came with a terrain board, a handful of plastic Sherman tanks, and maybe an artillery piece or two. Just like the old board game, the game play in Tanks is straightforward: you and the computer take turns moving and shooting your tanks, playing cat-and-mouse behind trees and around the corners of buildings. Your objective is to disarm a time-bomb that threatens to destroy the city. But you&#8217;ll have to get to it first, and the opposition isn&#8217;t going to make it easy on you.</p>
<p>It&#8217;s the little touches that make Tanks special: the marching music, the neat sound effects, the sparing but effective use of color. It may not be as flashy as some of the other titles in this collection, but for the armchair general, it can&#8217;t be beat.</p>
]]></content:encoded>
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		<title>Stained Glass</title>
		<link>http://www.textmodegames.com/download/stained-glass.html</link>
		<comments>http://www.textmodegames.com/download/stained-glass.html#comments</comments>
		<pubDate>Thu, 11 Mar 2010 07:01:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Downloads]]></category>

		<guid isPermaLink="false">http://www.lionhart321.com/wpcms/?p=72</guid>
		<description><![CDATA[A colorful variation on checkers that will have you second- guessing yourself long into the night.]]></description>
			<content:encoded><![CDATA[<p>Stained Glass is a kaleidoscopic cross between checkers and a jump-the-pegs game. You start out with a playing field full of colored tiles. The tiles must be jumped over one another, with the jumped tiles being removed one by one until you get down to only one tile. But there&#8217;s a catch: you can only jump a red tile over a color that contains red (like red, orange, or purple), and so on for the other colors. The result is a mind-boggling puzzle that has you calculating not only angles, but color combinations as well.</p>
<p>Stained Glass is unique among the games in this collection, in that it uses color as an integral part of the game play, not just as a design element. It definitely qualifies as a cool text-mode game, and its author, Kent Brewster, is a pretty cool guy himself. Not only did he invent a unique and challenging game, but he is also a Hugo and Nebula-nominated science fiction author and publisher. His <a href="http://www.sff.net/people/k.brewster/index.htp">web site</a> is definitely worth a visit.</p>
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		<title>Snipes!</title>
		<link>http://www.textmodegames.com/download/snipes.html</link>
		<comments>http://www.textmodegames.com/download/snipes.html#comments</comments>
		<pubDate>Thu, 11 Mar 2010 06:54:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Downloads]]></category>

		<guid isPermaLink="false">http://www.lionhart321.com/wpcms/?p=70</guid>
		<description><![CDATA[Download a piece of computing history, the game that led to the creation of networking giant Novell Inc.]]></description>
			<content:encoded><![CDATA[<p>One of the coolest things about text-mode games is the way so many of them are steeped in computing history. A number of great software companies—<a href="http://www.3drealms.com/">3D Realms</a> and <a href="http://www.epicgames.com/">Epic Games</a>, to name two—got their start by selling text-mode games. But did you know that the computer industry giant <a href="http://www.novell.com/">Novell Inc.</a> also began life as an unassuming little text-mode game?</p>
<p>Back in the fall of 1981, three friends from Brigham Young University in Provo, Utah formed a consulting group named SuperSet Software. Their first big assignment was at a hardware company then known as Novell Data Systems. Novell asked <a href="http://www.novell.com/connectionmagazine/2000/05/retro50i.final.pdf">the SuperSet partners</a>—Drew Major, Kyle Powell, and Dale Neibaur—to network the CP/M hardware Novell was selling at the time. SuperSet obliged Novell&#8217;s request, but privately they had become convinced that CP/M was a doomed platform.</p>
<p>In November 1981, Drew Major bought one of the very first IBM PCs to hit the market, and SuperSet began looking for ways to connect the PC to their CP/M network. The local area network (LAN), a heterogeneous system of PCs connected by a common data transmission medium, was born. They needed only one thing more to prove their concept: an application that could be used to <a href="http://www.whiteworld.com/cyreenikland/books/surfing/surf-03e.htm">test the network</a> and demonstrate its capabilities. The application they wrote for that purpose was a text-mode game called Snipes.</p>
<p>Within two years of the creation of Snipes, Novell Data Systems had transformed into Novell Inc., Ray Noorda had taken over as CEO, 1984 had been declared the &#8220;Year of the LAN&#8221;, and Novell was well on its way to becoming a billion-dollar company. By the early 1990s, Snipes had been bundled with Novell Netware and distributed to thousands of Novell LANs all over the world, which is how most people, myself included, came to know it.</p>
<p>When you play Snipes, know that you are holding a small piece of history in your hands. Not only was it one of the very first network applications ever written, it is also the ancient precursor of multiplayer games like Counter-Strike and Halo that are so popular today. They may not want to admit it now, but I am quite certain that Drew Major and Kyle Powell played the world&#8217;s first over-the-network &#8220;deathmatch&#8221; with Snipes, using the software that was to become Novell Netware, nearly thirty years ago. How&#8217;s that for a little history?</p>
<h2>Update</h2>
<p>In recent years, several of the founders of Novell have spoken publicly about Snipes and its place in the history of the company.</p>
<ul>
<li>Jack Messman, the former CEO of Novell, did <a href="http://www.novellmuseum.net/history_of_novell_g.htm">an interview with novellmuseum.net</a> in which he discussed Snipes and its connection with the founding of Novell.</li>
<li>Snipes was officially credited as being the original inspiration for Netware in the <a href="http://www.textmodegames.com/images/4613315.pdf">Third Quarter 2003 issue</a> of The Novell Report (pg. 10).</li>
<li>Most recently, Drew Major <a href="http://www.networkworld.com/news/2007/040507-novell-snipes-computer-game.html">told Network World the full story</a> of how he and his SuperSet partners developed Snipes alongside the first PC network.</li>
</ul>
<p>Thank you, Drew Major and Jack Messman, for shedding some more light on the history of this game.</p>
<h2>Configuration</h2>
<p>Snipes is remarkably well behaved for a thirty-year-old program. I have tested it on modern PCs running several versions of Windows and it appears to work just fine on all of them. If you try to launch it from Windows Explorer, you might get a message &#8220;not a valid Win32 application&#8221;, but that&#8217;s all right, just open a command window and run it from the command line, or use <a href="http://www.dosbox.com">DOSBox</a>.</p>
<p>Snipes does, however, leave something to be desired where usability is concerned. One problem is that, when you start the game, you will be asked to enter a skill level ranging from A1 through Z9. Unfortunately, no explanation is given of which levels correspond to which game options. A quick investigation revealed the following:</p>
<ol class="alpha">
<li value="1">Beginner level, no advanced options</li>
<li value="8">Add rubber bullets</li>
<li value="10">Add ghost snipes</li>
<li value="13">Add electrified walls</li>
<li value="26">Everything above + deadliest snipes and ghosts</li>
</ol>
<p>The numbers correspond to the difficulty level within a certain option set. For example, entering J1 will start a game with the options of rubber bullets and ghosts snipes, and a skill level of three snipe generators and five lives. Entering Z9 starts a game with all options turned on, and a skill level of ten snipes generators and only two lives.</p>
<p>A second problem is that there is no explanation of the control keys. Movement is controlled by the standard cursor keys: Up, Down, Left, and Right. You can hold down more than one cursor key at a time for diagonal movement, and if you hold down the spacebar while moving, your speed is doubled. F1 toggles the sound on and off. The firing keys are as follows:</p>
<ol class="alpha">
<li value="23">Up</li>
<li value="1">Left</li>
<li value="4">Right</li>
<li value="19">Down</li>
<li value="24">Down</li>
</ol>
<p>As with the movement keys, you can hold down two firing keys at once for diagonal shots, and if the rubber bullets option is turned on, the diagonal shots will bounce off the walls and around corners, which is very useful for wiping out clusters of snipes from a safe hiding place.</p>
<p>The last usability problem is that there are only two ways to exit the game: 1) by using up all your lives, or 2) by pressing CTRL+Break. The game does not respond to the ESC key, so remember to press CTRL+Break when you want to stop playing.</p>
<p>One more thing: the version of Snipes I am distributing here is the original version from 1982, with the SuperSet Software name on the title screen. The later version that was distributed with Netware (called nlsnipes), can be downloaded <a href="http://www.textmodegames.com/zips/nlsnipes.zip">here</a>.</p>
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		<title>Pente</title>
		<link>http://www.textmodegames.com/download/pente.html</link>
		<comments>http://www.textmodegames.com/download/pente.html#comments</comments>
		<pubDate>Thu, 11 Mar 2010 06:52:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Downloads]]></category>

		<guid isPermaLink="false">http://www.lionhart321.com/wpcms/?p=68</guid>
		<description><![CDATA[Can you line up five colored stones in a row? It may sound easy, but this variant of Tic-Tac-Toe is not for the faint of heart.]]></description>
			<content:encoded><![CDATA[<p>It seems so simple: line up five colored stones anywhere on a 17&#215;17 grid. Just like <span class="nobr">Tic-Tac-Toe</span>, right? Think again—Pente shatters the perpetual stalemate of the old schoolyard game with a clever twist: it is now possible to remove blocks by capturing a pair of your opponent&#8217;s playing pieces. With this one rule change, Pente throws open the strategic possibilities by giving you two ways to win: line up five stones in a row or capture five pairs. The result is a unique board game experience that has more in common with Othello than Tic-Tac-Toe.</p>
<p>Pente is a two-player game, but if you&#8217;re up to the challenge, you can try your hand against the computer opponent. But don&#8217;t let your guard down, the game sports surprisingly strong AI that is as irreverent as it is intelligent. Not only will this game beat you every time, but it will gleefully remind you that &#8220;Computers are superior&#8221; while doing it. And as for what it says if you do ever manage to win one? I&#8217;m not telling—that is for every human to discover for themselves.</p>
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		<title>Monopoly</title>
		<link>http://www.textmodegames.com/download/monopoly.html</link>
		<comments>http://www.textmodegames.com/download/monopoly.html#comments</comments>
		<pubDate>Thu, 11 Mar 2010 06:51:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Downloads]]></category>

		<guid isPermaLink="false">http://www.lionhart321.com/wpcms/?p=66</guid>
		<description><![CDATA[An outstanding version of the Parker Brothers classic. You'll be surprised how exciting this game can be!]]></description>
			<content:encoded><![CDATA[<p>You remember Monopoly, right? That old Parker Brothers board game that everyone seems to have a copy of, yet no one really understands how to play. The game that gets dragged out of the closet on a Saturday night, fiddled with for an hour or so, then set aside when something more interesting comes on TV? The game whose sole purpose in life seems to have been to give kids fake money to play with?</p>
<p>That&#8217;s about how I remembered Monopoly too, until I found this version by Adam Stevens. Suddenly, I was so enthralled with the game, I found myself rushing out to the nearest department store to buy my own copy!</p>
<p>Gone is the slow, almost languid pace of the original, replaced by a fast-paced, tension-filled battle to the bitter end (and yes, you will actually want to finish the game!). Like any great computerized board game, this implementation eliminates all of the tedious, time-consuming bookkeeping, allowing you to concentrate on strategy. And what strategy there is: Monopoly supports house and hotel purchases, mortgages, auctions, property swapping, haggling, and even cheating, all of the advanced features that make the game fun.</p>
<p>But by far the best feature of the game are the computer opponents, Bill, Fred, Bob, and Adam. Each one is controlled by a separate AI file, and they each have their own personality. Fred and Adam are the straight men. They take the game seriously and they know what they are doing. You can actually learn a good deal of strategy just by watching them. Then there&#8217;s devious, wisecracking Bill, who tries to cheat his way out of trouble with lines like, &#8220;Gosh, is that a dodo I see over there?&#8221; Rounding out the group is the eternally hopeless Bob, who prefaces almost every idiotic move he makes by saying, &#8220;I don&#8217;t understand this game&#8221;. It&#8217;s a riot watching these guys play; in fact, you could even setup a game with only AI players, just to see them going at each other!</p>
<p>If, like me, you have ever wondered why Monopoly has stayed so popular for so long, give this game a try.</p>
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